Waveform 2.0
A downloadable game for Windows
A grim future where humanity nearly ceased to exist, a single soldier bears the weight of saving the human race on his shoulders. A new form of sound corrupted every machine with artifical intelligence, which led to them turning against their creators.
Only the weapons created by the machines are strong enough to destroy them, so humanity - in a last ditch effort - created a device that manipulates the received sound frequenzy of surrounding objects, which lets them be utilized against the enemy. But it has to be used with care because the weaponry is still extremly lethal to human beings.
This is a student project and prototype and by no means a full game. In this build you will find 7 playable levels with varying puzzles to slove.
Credits:
Me - AI programmer/designer, Gameplay programmer
Alexander Graf - Gameplay programmer
Daniel Flockert - Gameplay programmer
Thomas Fürst - 3D Environment Artist, Texturing, FMOD
Philipp Labner - 3D Art, Texturing, Enemy design, Lore
Adin Besic - Sound design, Soundtrack, FMOD
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